

Would you like to play an AOD type map with the help of human or AI players? Would you like to pick the faction and the speed of the AOD player? Skirmish ~ Play as a four-player skirmish map with many tech buildings to capture in the center.ĭo you like playing AOD type maps playing against impossible odds? Human Fortress Player ~ Human plays against four players and receives all fortress buildings. zipĪOD ~ Art of defense style map featuring a Fortress Player scripted for all factions. Hope you enjoy! File Size: 723.5 KB File Type. A lot of work went into converting this map to be able to play in skirmish mode. It is set up to be able to play with three players, preferably with the bottom two to facing off against the mountain base, although 1vs1 can also be fair. This is a very hard, but extremely fun map to play.ĭescription: Last Hope is a conversion of an old USA campaign level into a fun skirmish map that can be used as a great multiplayer map as well. Prepare to be overrun when playing against hard armies - I couldn't even win when I built my base away from the action as the stealth general.

I worked hard at creating multiple pathways for the AI units to follow giving them many attack routes. Three armies can play at once, and a small oil field is in the village in the high ground near the center of the map - which can, and will be very fought over.

Some insignificant objects have been removed in order to remove lag during multiplayer matches, but it is still a very detailed map. Bridge Busters and Swiss Mountains are quite good maps so I patched them up and finished them.ĭescription: This is another conversion of an old USA campaign map that's been modified to skirmish form, and a very fun one to play, I might add. General 362 Map Pack has four great Generals map conversions made for Zero Hour Skirmish.ĭescription: While going through C&C Generals map files, I noticed two unfinished maps that were never included in the actual game. forces are going through as they fight to remain in control of this hostile region. See if you can envision the purpose behind each aesthetic feature try to picture the struggle U.N. I payed a lot of attention to artistic detail when I created this map. As long as you have some spare funds, who knows how much havoc your remaining forces can wreak! Just be careful about building too close to those structures with the radiation symbols on the sides. If all else fails and the enemy keeps pushing you back farther and farther, I set aside a small region of the map on each side of the city where players can make a "last stand." Here, rivers provide only a small bottleneck for incoming ground forces to pass through. (I know, maybe not that realistic, but come on, falling towers are so much fun!) In addition to these unstable spires, other buildings are also carefully placed to provide players with certain tactical advantages (I won't give anything away here play the level and discover them yourself!).

If a tower is fired upon from the correct angle, one can actually cause a devastating domino-effect of falling towers. The city is littered with countless low-armored towers which, when destroyed, can collapse and single-handedly take down several buildings as well as anything else in its path (such as passing tank division, perhaps?). Despite all the advantages that the city provides, trying to remain in control can be quite difficult. I worked very hard on this map to provide players with numerous strategic opportunities. With a surplus of supply crates and tech buildings situated in the heart of this dusty metropolis, he who controls the city will almost inevitably dominate the battlefield. The map is divided down the center by a large Middle-Eastern city, which is located atop steep cliffs with only three access routes on either side. From the Author: This map is the ultimate in building-crashing, tower-smashing warfare.
